Sculpting vs Painting
We’ve put live a few UI tweaks today.
No revolutions: all evolutions to make the information simpler and easier to comprehend, we hope. There are more in the pipeline and, as always, let us know what you think via the usual feedback mechanism.
A fresh pair of eyes and squadron of fingers was brought to bear on the UI in the form of Boris Anthony.
Boris is well known for his work on Global Voices. I met him a few years back, while at a workshop in Tokyo, and have long admired his interaction design and coding skills. I was delighted when we managed to convince him to collaborate with us on Dopplr.
One day early on in doing this ‘tweaking round’ - while we were working through some layouts I’d done in Photoshop and flows I’d done in Omnigraffle - Boris remarked in IM: “let’s stop talking and painting, and start sculpting…”
By which he meant, build to think (as our friends in IDEO say) and you’ll get to a good place, quicker.
This has been the revelation for me, of working with MattB and, latterly, Boris. That - with the right crew - sketching in software can be as fast, effective and design-oriented as prototyping in pixels or paper.
We’re doing all of the above of course, as fast as we can, to hear back from you what works and what not-so-much… So let us know!
[…] doesn’t just apply to ships and trains, does it? We’re back to sculpting versus painting […]